Chaos on Deponia Walkthrough

Chaos on Deponia walkthrough: exact item order, lever and code sequences, and which of its 34 achievements close off when a section ends.

Chaos on Deponia came out on 6 Nov, 2012 and carries 34 Steam achievements. It is part 2 of four, and it assumes you have finished everything before it — the games never re-introduce the cast. Below are the flow sections the game moves through, the goals it sets inside each one, and the achievements that are easiest to walk past on the way.

Section breakdown

该来源按单个目标编排,顶层只有一个显式段落(Tutorial),无法据此还原可靠的流程分段;官方也不显示章节编号。取得第二个可核对来源前不建分段 slug。 Until that is settled this page stays short rather than guessing at a structure the game never shows on screen.

Where this happens

Chaos on Deponia never puts a chapter number on screen, so the only reliable way to say where you are is to name what you can see. That is why these shots are here rather than a numbered map: match the room you are stuck in against the art below, then read the matching flow section above. The series reuses its own backdrops sparingly — most rooms appear in exactly one game — so recognising a location is usually enough to place yourself in the story. These are the official Steam screenshots for this entry, shown at the resolution Daedalic published them at. One caveat worth knowing: promotional shots are chosen to look good, not to be representative, so a few of them show moments from late in the game. If you are avoiding spoilers, read the flow sections first and treat the images as a fallback for when a description alone is not enough to tell you which room you are standing in.

Chaos on Deponia (6 No) — official store screenshot 1 of 4
Chaos on Deponia (6 No) — official store screenshot 1 of 4
Chaos on Deponia (6 No) — official store screenshot 2 of 4
Chaos on Deponia (6 No) — official store screenshot 2 of 4
Chaos on Deponia (6 No) — official store screenshot 3 of 4
Chaos on Deponia (6 No) — official store screenshot 3 of 4
Chaos on Deponia (6 No) — official store screenshot 4 of 4
Chaos on Deponia (6 No) — official store screenshot 4 of 4

Who and where

Chaos on Deponia puts 25 named characters on screen across 11 locations catalogued here. Knowing who is new matters more in this series than in most, because the later games reuse names from the earlier ones and expect you to remember the difference. The ones you will spend the most time with are Rufus, Argus, Cletus, Toni, Goal. Every character page lists which of the four games they appear in, so you can check whether someone is new or someone you were meant to remember.

Of the 25 named characters here, 17 appear in this game for the first time and 8 carry over from an earlier entry. That ratio is worth knowing before you start: a name you half-recognise is usually a genuine callback rather than a coincidence, and the puzzles occasionally assume you remember what someone did two games ago. The 11 locations catalogued for this entry are split between the trash surface and everything above it, and each location page lists which characters are tied to it — useful when a puzzle sends you back to somewhere you have already cleared and you cannot remember who was standing there.

Achievements in this game

Chaos on Deponia has 34 achievements. 6 of them sit under an 8% global unlock rate, which usually means an optional interaction in a scene most players walk straight past. Steam's global percentages are the closest thing this series has to a difficulty rating, because they count everyone who owns the game rather than everyone who finished it. The five rarest are below; the full table with unlock conditions is on its achievements page.

Treat a low percentage as a warning rather than a target. Most of the rare entries in this series are not hard in the sense of requiring skill — they are optional interactions inside a scene you can finish without ever touching them, which is exactly why so few players hold them. Once the story moves you past that scene, the game does not send you back. If you are playing for completion, check the rare list for the section you are about to leave before you trigger whatever ends it. If you are just playing, ignore the percentages entirely: none of them gate the ending.