Deponia Walkthrough
Chapter-by-chapter walkthroughs for all four Deponia games: exact item order, lever and code sequences, and the achievements that close off when a chapter ends.
Four point-and-click adventures, released between 2012 and 2016, telling one continuous story about one man trying to leave one planet. This hub is the entry point for all four: pick the game you are playing, then the section you are in. If you are choosing where to begin rather than looking something up, start with the beginner guide instead — it covers play order and which edition to buy before you spend money on the wrong one.
How these pages are organised
The Deponia games never print a chapter number on screen. Third-party guides number them anyway, and they do not agree with each other — one splits the first game into three parts, another indexes the second game purely by goal, a third organises the third game by location. Rather than pick one numbering and present it as official, this site splits each walkthrough into the flow sections the game actually moves through, names them after the place or objective the game names, and lists the goals in the order the game sets them.
The practical effect: where a section breakdown has been checked against a source, the page carries the full goal sequence. Where it has not, the page says so and stays short instead of inventing structure. 1 of the four games are currently at the first stage.
Section names come from what the game itself puts on screen — a location it labels, or an objective a character states out loud. That keeps the names searchable: if you are stuck, the words you would type are usually the words the game just showed you. It also means the sections are uneven in length, because the games are. Some stretches are a single room with one long puzzle chain; others move through four screens in as many minutes. A numbered scheme would hide that unevenness behind equal-looking chapters, which is precisely the information a stuck player needs.
Achievements you can lose on the way
Adventure games in this series cannot be made unwinnable, but achievements can be missed for good. Several are tied to an optional interaction inside a single scene, and the scene closes when the story moves on. The four games carry 139 achievements between them; 11 of those sit under an 8% global unlock rate on Steam and 54 sit under 20%. Those low numbers mostly measure how easy something is to walk past, not how hard it is to do. Each walkthrough page below links to the matching achievement table so you can check a section before you leave it.
One habit removes most of the risk: before you do the thing that obviously advances the plot, sweep the room once. Talk to everyone until they repeat themselves, and try the combinations the game has been joking about. That is where the rare entries live. Saving in a fresh slot at the start of each section also helps, because the games autosave over themselves and a missed interaction is otherwise a full replay away. None of this affects the ending — every one of these achievements is optional, and the story cannot be locked out of completion by missing them.
Pick a game
Release order is story order, and each game assumes you finished the one before it. If you are choosing where to begin rather than looking up a specific puzzle, the beginner guide covers which edition to buy and why the collection does not include the fourth game. Achievement counts climb steeply across the series — 19, then 34, then 50, then 36 — so the middle two games are where a completionist run actually gets long. Each card below links straight to that game's section list.
If you are returning to the series rather than starting it, the fourth game is the one worth checking your expectations on: it came out three years after the trilogy closed, was built as an epilogue rather than a continuation, and handles its own timeline in a way the first three never attempt. Everything else runs in a straight line. Whichever entry you are in, the section list is the fastest route — the search box on the home page indexes puzzle names directly, so if you can name what is in front of you, you can usually skip the browsing entirely.
A note on how to use a walkthrough without spoiling the thing you came for. These pages list goals in order rather than spelling out every click, which means you can read one line, look away, and try it yourself before reading the next. That is deliberate. The Deponia puzzles are comedies first — the solution is usually funny, and knowing it in advance costs you the joke as well as the puzzle. If you only need a nudge, read the goal name and stop there; the detail underneath is for when the nudge did not work. The searchable puzzle names exist for the same reason: they let you jump to exactly the one thing you are stuck on without scrolling past the four puzzles you have not reached yet.
Deponia
4 sections written, from Tutorial to Lower Ascension Station.
19 achievements
Chaos on Deponia
Section breakdown still being verified against a first-party source.
34 achievements
Goodbye Deponia
Section breakdown still being verified against a first-party source.
50 achievements
Deponia Doomsday
Section breakdown still being verified against a first-party source.
36 achievements